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Messages - AbortedMan

#1
Unlocks being forced can be changed via the server setting in the sds. My computer is toast right now so I can't edit or create any missions at the moment.
#2
The O'Club / Re: DCS sale on Steam
June 15, 2015, 02:39:44 PM
Yes, definitely. You can download DCS for free right now and check out the Su-twentysomething and the unarmed trainer version of the P-51 for free. Highly recommended.
#3
Sure, gotcha Corley.

Just be aware that there are different aspects of the game that will be explored for the enjoyment of others as well which may specifically include or exclude certain features for gameplay and balance reasons. This goes for ordnance, amount/type of aircraft available, fuel levels based on objectives, etc...

The things you're used to doing are still achievable in this mission with the ordnance that is available...it just takes a little more finesse now, which is intended. Also, as a sidenote...Everything I've read about the He-111H6 bombing tells me that it was solely a relatively low altitude bomber and that the bombsight on the specific model in BoS is extremely ineffective at altitudes over 1500 meters (while I don't think that inefficacy is modeled at higher altitudes in the game). Do you do only high alt bombing because it's more of a challenge or more fun to you, or are you following a procedure that these He-111s used that I haven't read about? (I haven't read a lot)
#4
I've consulted multiple people that have given their input regarding the choices made in this mission...the reason we don't allow 1800kg, 2500kg, or 1000kg is it completely decimates the objectives. We dont want one guy John McClaining the entire thing. The loadouts were chosen based off of the types/difficulty of the objectives. Ordinance  1000kg+ was deemed as too devastating and leading to the map rolling entirely too quickly with the effort of very few. A single 1000kg bomb was found to be capable of single handedly destroying any objecting on the map by itself.  We are trying to create a mission that requires a certain level of teamwork, but that is in no way impossible for someone working hard to accomplish. I understand people want choice and we have tried to create plausible loadouts for the mission that also wont ruin the fun of others because things are completely too easily.
#5
You're really not going to play because you can't use a loadout that wasn't realistically plausible for the scenario that is being modelled?
#6
Locking loadouts was finally implemented by devs so I can and will start using a supply system. Only guns, fuel and bombs are locked at the moment.

This is also to balance the mission...no more constantly decimating things with Satans.
#7
Yeah I dunno.

It's back up with some trimming.
#8
Welp...the things I had planned simply cannot be done on this server. As soon as the tank battle started brought the machine to its knees, set it on fire, and shot it in the back of the head. I'll have to tone down a lot of things to make this work, so the mission has been pulled until then.
#9
The first iteration of "The Pocket" is up on the server. Needs testing and polish...have at it.

Please test:

Medevac aircraft loading up passengers, specifically while another medevac is loading up on another loading ramp (simultaneously). You'll get a text prompt to finish flight and a "loaded" He111 will become available at Pitomnik...fly this back to Verbovka for mission objective.

Burn Stalingrad to the fucking ground. I need to see if the amount of smoke kills people's FPS.

Drain the fighter aircraft from airfields and see if the mission ends correctly.

Check FPS near south of Kalach over the tank fight (when it starts...give it about an hour after mission start).

There's other odds and ends that need tweaking that I'll get to later...I'm going to bed.
#10
Glad you could join us! Hope to see you on teamspeak as well...ts3.thewetbandits.org
#11
Imma kiss him right on the mouf! Congrats.
#12
FYI, this can be built to be toggled by a command via the remote console so only people with rcon access can toggle it. No need for an in-game event, but that can be done as well.