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Frontline Assault v1.31b

Started by Pand, April 09, 2015, 10:19:59 AM

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Pand

March 07, 2015
– Removed spawning from frontline Russian airfields (Rynok, Shkolniy, Beketovka, Grishin) to mitigate effects of the forced magical radar on spawnable airfields. Mission objectives are still to defend/attack the frontline airfields
– Added Raygorod to Russian spawns
– Randomized spawn locations of German armor advancing to Stalingrad and Beketovka (town). The main armor attack and its distant flanking groups now have a chance to begin from multiple different places
– Changed German tanks to travel on roads (WIP)
– Added Russian "Recon missions" which will notify players of locations of advancing German armor. Using the "437 IAP – Recon" aircraft players can spawn at Verkhnyaya Akhtuba airfield to start a player run mission to seek out and report the positions of advancing German armor. Once the aircraft finds the armor and gets close enough (imagine a camera sound or your pilot jotting down coordinates) players will receive notification that the recon aircraft needs to return to Verk. Akhtuba before the intel expires. It's a race against time, and the enemy...because the XIV Panzerkorps is reporting to the Luftwaffe that they saw you as well. If the recon aircraft makes it back to the airfield in time, the German armor will be visible on the map for a limited duration. This feature has not been tested yet. Please test and provide feedback.
– Updated on screen status updates for objectives to a new "primary objective status" type showing the real time status of capturable/defensible objectives (WIP)
– Re-drew the briefing map to show flight headings and look absolutely FABULOUS!! (very much WIP)

Colonel Pand, [TWB] The Wet Bandits
"CHEERS DAKPILOT" - Dakpilot