[TWB] The Wet Bandits

DCS Operations => DCS General Discussion (Public) => Topic started by: Nraged on October 14, 2015, 08:48:16 AM

Title: COOP Operation Bacteria!
Post by: Nraged on October 14, 2015, 08:48:16 AM
@Primus

Thank you so much for getting Operation Bacteria for us.
Last night we have completed one of the random missions and it was a lot of fun. We flew A10C, have finally figured out (kind of) the whole coordinates thing in the CDU, found the objective, defended the crash site and US Marines have been evacuated!
It took some time but we got it done! Now we're going to be able to complete more objectives going forward.

Few adjustments we'd like to request and I dont know if this can be done or not:

Change time of the day to may be 16:00 so we can get all the juicy graphics going.
Get rid of the wind since we're not really ready for the weather stuff yet.
Would there be a way to restart the mission after it ends without killing the host?
Is there a way to refresh the current mission coordinates? - For example: someone joins while the mission is live and wants to see what the coordinates of current objective are?
Check on the waypoints for SU25T - For Example:
The waypoint for SU25T was WP13. I set WP 13 on my NAV and it showed that its 169km away. I flew for about 50-60km and once I reached the mountains, the WP leading indicator started pointing else where. The distance to WP went back to 169 km again, Normally I would use the Kneeboard to confirm, but all those waypoints and descriptions are overlapping each other and making it impossible to read.

We also had an issue of not being able to spot enemy BTRs (according to the mission briefing), which were actually BMPs and the mission briefing also told us that they will have SA6, which did not exist. Good thing was that AdmiralReese joined, he hit "Enable Lables" in his game and found the targets right away. I honestly had no idea that it was enabled, which was a huge help because Flame and I have spent like 20 minuted flying around the mountains looking for the tank column with SAMs and stuff. 

Other than that, the mission fucking rocks! Cant wait to play it again!

Title: Re: COOP Operation Bacteria!
Post by: Primus on October 14, 2015, 11:37:06 AM
Thanks for the feedback.

V.3.26
Mission time changed to 16:00

Wind reduce to: 1m/s @10m, 3m/s @2000m+.
Turbulence also greatly reduced, we'll see how this works for us

I'm working on adding SU-25T/A-10A way point info and total mission reset radio menu. At present you can hit '\' then select radio option 'F10 Other' to see mission co-ords. This menu also allows you to cancel mission which places mission back into rotation. In which case you are free after 4m:30s to arrive at IP Banks for a new tasking.

WP13 is is approx. 130 nautical miles from Mozdok as the mission was originally designed for 4 ship flight based out of Sukhumi-Babushara.  WP10 is 150 nautical miles from Mozdok.
Note: SU-25T HUD waypoint indicator is actually a "flight director" and will have you intersect the waypoints closest vector as drawn. Therefore, it would have pointed you to the spot closest to you between WP12 and WP13 then bring you on course towards WP13. The HSI(center-bottom) instrument has a pointer that directs you directly to the way point itself. This may have been what happened. But distance of 169km is fairly accurate.

Regarding the BTR issue what mission was this because the mission associated with WP13 doesn't mention SA-6's or BTRs and there is a SA-18 present and 4 BRDM-2's...Maybe we'll call it, USAF intelligence discrepancies(j/k I would like to fix when found). Regardless I do appreciate the feedback.

Another thing to note about CDU waypoint entry some missions specify a grid zone designation and some do not....At current spawn default is 38T which I've noticed is not displayed sometimes. I will fix this. Others specify 37T.   37T GJ 221 126 is MILES away from 38T GJ 221 126. I've attached an image of where to change this.


Finally yes, I've decided to keep labels as a client side choice default(Lshift-F10 | I believe) for debug purposes.

Mission uploaded to DCS > looking for wingmen file browser. Keep up the feedback!

Edit: I need to some more testing in regards to Waypoint ID's for SU-25T and A-10A's. They will probably be re-done, with kneeboard clutter in mind as well. Right now I need sleep.

Title: Re: COOP Operation Bacteria!
Post by: Nraged on October 14, 2015, 02:04:10 PM
Thanks for the reply.

Also, is it possible to change the main airfield to a closer location? 71m away from IP is kinda far, what do you think?
Title: Re: COOP Operation Bacteria!
Post by: Flame on October 14, 2015, 07:05:21 PM
Would like to thank you Primus for your effort, nicely done.
one thing also you can edit which increase your voice while saying the mission, the volume needs to be increased.
Title: Re: COOP Operation Bacteria!
Post by: Nraged on October 15, 2015, 09:00:11 AM
@ Primus

Last night we got a mission to to provide CAS to ground troops who were pinned by the enemy infantry. They were on the opposide sides of the river and their positions were marked by smoke.
After killing the enemy inftantry we got a mission update to proceed to IP, followed by coordinates to a US camp which was supposed to have a convoy leave and we were supposed to proved CAS for that convoy. On the map we saw the camp location, Hunmvees, few tanks and some soldiers. We circled over the camp for a while, Flame found some enemy soldiers in the treeline few miles away from the camp, fired some shots and they despawned. There were no dead bodies.  That happened after we flew over the camp for about 10 minutes.
The bottom line is that the convoy never left the camp so we werent able to do anything.

Flame restarded the server and the mission and it gave us that exact mission again from the begining. We got to IP, got the coordinates and proceeded to the mission objective. Just as we got closer to AO, we got the voice over which was the communication from ground troops indicating the enemy positions, the mission crashed.

Just giving you some info and feedback.
Title: Re: COOP Operation Bacteria!
Post by: Primus on October 15, 2015, 09:34:36 AM
Which mission though? The briefing way point number or the coordinates would help but I need something to identify which mission it is. I believe there are a few convoy missions. Also it would help to know which slots you were in just to narrow it down, but that part is not as crucial.

Okay I stumbled upon it. Hawg in Zone got deleted somehow. Due to the unique way the mission editor works, I've reproduced the trigger but do not have access to the original voice prompt, so no voice prompt only a message displayed for this trigger until I record over it and the other VO's for that task.  Mission Updated to 3.27

@flame Which VO's are too quiet, just some AWACS that I did, or all of them. I'm not experiencing any VO's as too quiet and in fact cannot hear TS while they play. @everyone else Is this a consensus issue or isolated volume settings issue for flame?
Title: Re: COOP Operation Bacteria!
Post by: Nraged on October 15, 2015, 10:18:46 AM
The VO is quite for all of us when Flame is hosting it.
When you were hosting it, it was loud and clear so may be something needs to be adjusted on the host's end.
Title: Re: COOP Operation Bacteria!
Post by: Primus on October 15, 2015, 10:23:20 AM
Lol, now I'm even more confused...I mean it may be possible that VO's play at host's volume settings but wow, that would be a strange way to program a game.
Title: Re: COOP Operation Bacteria!
Post by: Nraged on October 15, 2015, 12:53:29 PM
In Soviet Russia anything is possible, dont get surprised, just go with it :)
Title: Re: COOP Operation Bacteria!
Post by: Corley_C on October 15, 2015, 11:37:34 PM
Primus,

               Loving the mission, we had a great A-10C flight this evening. Again, great job.
Title: Re: COOP Operation Bacteria!
Post by: Flame on October 15, 2015, 11:47:51 PM
Just made Air Start Version and it's upload now.
13 Mile from trigger point :)
Mission Name: Operation_Bactria_COOP14_v3.26 (Air Start).miz
Title: Re: COOP Operation Bacteria!
Post by: Nraged on October 16, 2015, 08:10:56 AM
@Primus

The mission with destroying cave entrances is bugged. It seems like host is the only who can see the caves and even then, we werent able to blow them up.

Remember the bug with the house and trucks parked next to it, I think its the same thing, only in this case we werent able to rpoceed with mission because those caves (considering that we got the proper location) were never destroyed.

@Flame

Please post a screenshot which you have linked to us last night in TS.


Thank you.
Title: Re: COOP Operation Bacteria!
Post by: Primus on October 16, 2015, 02:05:29 PM
@Nraged

You know I've always wondered about that mission. From the design viewpoint it looks like most other missions; destroy a group of enemys. It doesn't look like it had anything to do with a cave (see attached). Are you telling me that these enemies do not even show up on the map/ only to host? Also, according to the editor you are require to kill every unit before victory condition.
Title: Re: COOP Operation Bacteria!
Post by: Flame on October 16, 2015, 02:11:28 PM
The problem that i was the only one able to see the caves, even tried to hit it but nothing happened, but if we must kill everything before it probable we had something missing, but the main problem was not one except me was able to see it.
Title: Re: COOP Operation Bacteria!
Post by: Corley_C on October 16, 2015, 02:17:42 PM
I was able to engage some ground targets, but I was never able to identify the tunnel entrance.
Title: Re: COOP Operation Bacteria!
Post by: Primus on October 16, 2015, 03:15:01 PM
If there is an actual tunnel(never seen it) then it's modeled into the map not the mission
Title: Re: COOP Operation Bacteria!
Post by: Flame on October 16, 2015, 04:19:52 PM
here is it

(http://s24.postimg.org/m2h5436xx/Screen_151016_042939.jpg) (http://postimg.org/image/3mwo6ostd/full/)
image hosting 10mb limit (http://postimage.org/)
Title: Re: COOP Operation Bacteria!
Post by: Primus on October 16, 2015, 05:34:20 PM
Gawd damn I was looking at the wrong mission again, Yes you have to destroy the caves which are actually bunkers for victory condition.

Invisible units are report bug http://forums.eagle.ru/showthread.php?t=150163&highlight=invisible
Title: Re: COOP Operation Bacteria!
Post by: Corley_C on October 16, 2015, 07:12:29 PM
I was not able to see those caves.
Title: Re: COOP Operation Bacteria!
Post by: Nraged on October 17, 2015, 07:42:06 AM
We beat the shit out of that entire area with bombs and rockets.

Also, once again we got the convoy mission and it didn't trigger. We ended up TKing everything just for shits. Good thing Flame loaded air spawn so we didn't have to fly for 70miles.
Title: Re: COOP Operation Bacteria!
Post by: Primus on October 17, 2015, 09:17:36 AM
the air spawn flame made is ver 3.26 not the 3.27 with the convoy mission fixed ;)
Title: Re: COOP Operation Bacteria!
Post by: Flame on October 17, 2015, 02:25:54 PM
That means i need to make another air spawn?!  :rolleyes
Title: Re: COOP Operation Bacteria!
Post by: Nraged on October 17, 2015, 03:49:58 PM
Yessir!

Can make me a A10 with 6D mavericks, 2 gbu 38, 21x2 HE rockets, WPx7 rockets for #10.
Title: Re: COOP Operation Bacteria!
Post by: Flame on October 17, 2015, 03:53:41 PM
Done and uploading on TS now.
Made two versions:
1-Air Start 11 Mile from trigger point
2-Take off from Nalchik which closer :)

About the payload i guess i selected something similar, however i can change it in a min, but whenever i catch you in TS.
Title: Re: COOP Operation Bacteria!
Post by: Nraged on October 18, 2015, 08:29:13 AM
Thank you sir!
Title: Re: COOP Operation Bacteria!
Post by: Flame on October 18, 2015, 09:00:06 AM
 :rock
Title: Re: COOP Operation Bacteria!
Post by: Hawx004 on October 26, 2015, 07:30:53 PM
The mission is awesome, good idea keeping a thread for it, will also be reporting improvements here, can we set a schedule for different time zones? Or when you guys are flying it?
Title: Re: COOP Operation Bacteria!
Post by: Nraged on October 27, 2015, 11:00:13 AM
We've been flying on 104th server a lot, but will probably get some more flying in Bacteria some time this weekend.
104th really does it for everyone tho, great for both, ground attack and air to air.

Bacteria is amazing in its own way so its on TO DO list once we have enough people on.
Title: Re: COOP Operation Bacteria!
Post by: Nraged on October 29, 2015, 09:13:02 AM
We have completed another mission last night which we havent seen before. Awesome mission too. It required teamwork and coordination and it was a lot of fun all around.
We had to provide cover for a team of SEALs and eliminate all threats until they get extracted.
Awesome work on targets, we werent able to spot some of them because of the way they were camouflaged. The onle time they'd show up on MFD was when they'd start firing and than we'd be able to see them on thermals.
We did some low alt flying for spotting and eliminated the targets shortly after.  We have also used smoke rockets to mark the area where some of the hidden targets were and it worked like a charm. so  :rock to Corley for reminding us to equip them.  We're going to make it a requirement for everyone.

After we completed the mission, we were told to fly back to IP and get new coordinates for next mission.
The coordinates that we got were FJ 847 262 / SU 25T WP9.
We didnt bother with jumping into SU25 to see where the target area was, but according to coordinates, the AO was about 800 miles away. Clearly something was wrong :)
All 3 of us used these coordinates so its been comfirmed. The mission objective was to eliminate all AAA threats in a target area, but not to destroy any buildings.
Title: Re: COOP Operation Bacteria!
Post by: Corley_C on October 29, 2015, 05:42:40 PM
It was a fun sortie, the 800+ miles to the next objective had to be some sort of glitch though. I agree, the white phosphorus rockets helped a ton with regards to the units that were camouflaged up. It was also cool being the Forward Air Controller marking targets and then watching y'all tear it up. We need to get a huge TWB coop mission one night where F-15's cover the A-10's, wouldn't be hard to create I don't think.
Title: Re: COOP Operation Bacteria!
Post by: Primus on October 29, 2015, 06:33:48 PM
Glad to see you guys are getting some of the other missions.

As for the 800 mile thing, this is a prime example of what I was talking about in the second post of this topic. See the picture on that post as well. The A-10C defaults to I believe whatever grid ref you start in. If you look at the map you will see a few sections along the vertical where it looks like the grid squares are really thin. This is where the grid references overlap. So you guys punched in FJ 847 262 but the briefing says:

37T

FJ 847 262

So when you entered the grid FJ 847 262 it was in grid reference 38T which is actually 800 miles away.



Quote from: Nraged on October 29, 2015, 09:13:02 AM
We have completed another mission last night which we havent seen before. Awesome mission too. It required teamwork and coordination and it was a lot of fun all around.
We had to provide cover for a team of SEALs and eliminate all threats until they get extracted.
Awesome work on targets, we werent able to spot some of them because of the way they were camouflaged. The onle time they'd show up on MFD was when they'd start firing and than we'd be able to see them on thermals.
We did some low alt flying for spotting and eliminated the targets shortly after.  We have also used smoke rockets to mark the area where some of the hidden targets were and it worked like a charm. so  :rock to Corley for reminding us to equip them.  We're going to make it a requirement for everyone.

After we completed the mission, we were told to fly back to IP and get new coordinates for next mission.
The coordinates that we got were FJ 847 262 / SU 25T WP9.
We didnt bother with jumping into SU25 to see where the target area was, but according to coordinates, the AO was about 800 miles away. Clearly something was wrong :)
All 3 of us used these coordinates so its been comfirmed. The mission objective was to eliminate all AAA threats in a target area, but not to destroy any buildings.
Title: Re: COOP Operation Bacteria!
Post by: Rich8 on December 02, 2015, 01:10:41 AM
>I found an issue with Operation Bacteria while flying with Corley C. and Godfather Actual. The waypoint descriptions on the Kneeboard are to long. For example; it will say Reference Point #1, when viewing on the kneeboard, the number is cut off on every individual kneeboard page. So it will show up as; Reference Point #. I suggest shortening the reference points to; Ref. Point ##. This will massively clean up the kneeboard, especially since when viewing the last two pages of the zoomed out map, it will become readable.

>Another suggestion I have is to relocate the Su25Ts from Mozdok to Nalchik, just a personal preference, it's quite a flight from Nalchik to IP Banks, and while the Su25T is rather fast, it does eat a lot of fuel, so a fuel tank is always needed to make a sortie from Mozdok to the combat area that can perform at-least two taskings.

>Still a fun mission none the less! :joystick
Title: Re: COOP Operation Bacteria!
Post by: Corley_C on December 02, 2015, 02:42:21 PM
I agree with Rich8's recommendation to relocate the Su-25's to Nalcik. Also, would you be able to add some A-10A's for people who don't have the C module? Hopefully we can get another mission in soon. The sortie last night was super fun, we were tasked with all soft AO's allowing gun/rocket runs.
Title: Re: COOP Operation Bacteria!
Post by: Nraged on December 03, 2015, 01:02:11 AM
Killing all the infantry was superfun.