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Frontline Assault v1.25

Started by Pand, April 09, 2015, 10:18:44 AM

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Pand

March 02, 2015
– Changed AI bomber logic to respawn/cycle through all flights endlessly instead of stopping at 6th respawn
– Fixed missing objective based reminder subtitles
– Changed mission objective logic and notification/counter to promote user understanding.
– Changed mission win/loss logic: Russian team will win if >3 German armor attacks are defended/destroyed before airfield capture–German team will win if 4 airfields are captured. Wins will result in mission completing/restarting.
– Rewrote supply depot logic to (hopefully) fix bugged fire effects showing when not destroyed
– Increased airfield AAA respawn timers to 60 minutes (up from 5 minutes)

Colonel Pand, [TWB] The Wet Bandits
"CHEERS DAKPILOT" - Dakpilot